natiny_script_open_entity

C
void natiny_script_open_entity(NatinyScript script);

Makes the Lua API for entity creation, hierarchy and transforms available as natiny.entity in the specified state.

Parameters

Name Type Description
script NatinyScript State whose natiny module receives the entity table

Example

C
natiny_script_open_std(script);
natiny_script_open_entity(script);
if (natiny_script_run(script, source) != NATINY_SCRIPT_OK)
    return 1;

Here, source may contain:

Lua
local natiny = require("natiny")
assert(natiny.entity ~= nil)