natiny.mesh.reload
natiny.mesh.reload(mesh, resource)
Replaces the geometry inside an existing mesh. The handle does not change.
Parameters
| Name | Type | Description |
|---|---|---|
mesh |
number |
Live mesh handle from natiny.mesh.load |
resource |
number |
Resource handle containing a glTF or GLB model |
Example
local mesh = natiny.mesh.load(resource)
natiny.model.set_mesh(model, mesh)
local replacement = natiny.resource.load("models/tree.glb")
-- the model keeps its place in the scene and shows the new shape
natiny.mesh.reload(mesh, replacement)
natiny.resource.destroy(replacement)
Notes
- Every model built on this mesh keeps its transform, its material and its place in the scene, and shows the new shape.
- Whether the mesh is dynamic is a decision the program made, not something the file says; a reload does not take it back.
- Per-part overrides set with natiny.model.set_part_material and natiny.model.set_part_texture are indexed by part. They survive a reload that keeps the part count and are dropped by one that changes it, because the indices would otherwise name different parts.
- Raises an error if
meshis not live or the resource cannot be loaded as glTF 2.0. A failure leaves the mesh exactly as it was. - The resource data is copied during the call and may be destroyed after a successful reload.