natiny.input.get_touch_x_speed

Lua
natiny.input.get_touch_x_speed(touch) -> speed

Returns the touch movement along the x axis since the previous frame, in the window's current drawing units.

Parameters

Name Type Description
touch number Touch identifier from natiny.input.get_touch_at

Returns

Type Description
number Signed horizontal movement in drawing units; positive to the right, negative to the left, or 0 for a new or invalid touch

Example

Lua
for index = 0, natiny.input.get_touch_count() - 1 do
    local touch = natiny.input.get_touch_at(index)
    if natiny.input.get_touch_down(touch) then
        camera_x = camera_x - natiny.input.get_touch_x_speed(touch)
    end
end

Notes

  • The value uses the window's scale mode, not physical pixels. It uses the same units as natiny.input.get_mouse_x_speed.
  • The value remains fixed for the current frame. Movement during a frame is visible in the next frame.
  • A new touch returns 0 because no previous touch position exists.
  • See also natiny.input.get_touch_x.
  • Touch input is available on Android and in touch-enabled browsers.