natiny.particles.set_material
natiny.particles.set_material(particles [, material])
Sets the material the particles are drawn with. The material must be instanced.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
particles |
number |
Particle system handle from natiny.particles.create |
|
material |
number |
nil |
Instanced material; nil or 0 returns to the default material |
Example
local material = natiny.material.create(glow_shader)
natiny.material.set_instanced(material, true)
natiny.material.add_tag(material, "fx")
natiny.particles.set_material(sparks, material)