natiny.particles.set_mesh
natiny.particles.set_mesh(particles [, mesh])
Draws every particle as a copy of a mesh instead of a quad - debris, leaves, confetti.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
particles |
number |
Particle system handle from natiny.particles.create |
|
mesh |
number |
nil |
Mesh handle; nil or 0 returns to quads |
Example
natiny.particles.set_mesh(debris, natiny.mesh.cube(1))
natiny.particles.set_spin(debris, 90, 360)
Notes
- The mesh is not destroyed with the system.