natiny.particles.set_mesh

Lua
natiny.particles.set_mesh(particles [, mesh])

Draws every particle as a copy of a mesh instead of a quad - debris, leaves, confetti.

Parameters

Name Type Default Description
particles number Particle system handle from natiny.particles.create
mesh number nil Mesh handle; nil or 0 returns to quads

Example

Lua
natiny.particles.set_mesh(debris, natiny.mesh.cube(1))
natiny.particles.set_spin(debris, 90, 360)

Notes

  • The mesh is not destroyed with the system.