Lua
natiny.input.get_touch_released(touch) -> released
Returns true only on the frame when the specified touch leaves the screen or
is cancelled by the platform.
Parameters
Returns
| Type |
Description |
boolean |
true on the touch's release frame; false on other frames or for an invalid identifier |
Example
Lua
for i = 0, natiny.input.get_touch_count() - 1 do
local touch = natiny.input.get_touch_at(i)
if natiny.input.get_touch_released(touch) then
drop(natiny.input.get_touch_x(touch), natiny.input.get_touch_y(touch))
end
end
Notes
- The touch identifier and its final position remain available throughout the
release frame. They expire before the next frame.
- Platform cancellation, such as the system taking over a gesture, is reported
as a release.
- A touch that starts and ends between two frames can be both pressed and
released in the same frame.
- Touch input is available on Android and in touch-enabled browsers.
- The first active touch is also reported as the left mouse button. Do not
process both APIs unless duplicate input is intended.