natiny.model.get_bone
Lua
natiny.model.get_bone(model, name) -> bone
Returns one bone of this model as an entity, so that things can be parented
to it and its transform read.
Parameters
Returns
| Type |
Description |
number |
Entity handle for the bone, or nil when there is no bone of that name |
Example
Lua
local hand = natiny.model.get_bone(hero, "Middle2.R")
natiny.entity.set_parent(sword, hand)
local x, y, z = natiny.entity.get_position(hand, natiny.entity.SPACE_WORLD)
Notes
- Destroying the model destroys its bones and their children.