natiny_model_get_bone
C
NatinyEntity natiny_model_get_bone(NatinyModel model, const char* name);
Returns one bone of this model as an entity, so that things can be parented
to it and its transform read.
Parameters
| Name |
Type |
Description |
model |
NatinyModel |
Model handle |
name |
const char* |
Bone name as natiny_mesh_get_bone_name reports it; null-terminated and compared exactly |
Returns
| Type |
Description |
NatinyEntity |
Entity handle for the bone, or 0 when there is no such bone |
Example
C
NatinyEntity hand = natiny_model_get_bone(hero, "Middle2.R");
natiny_entity_set_parent(sword, hand);
Notes
- Destroying the model destroys its bones and their children.