natiny_render_rounded_rectangle_outline
void natiny_render_rounded_rectangle_outline(
float x, float y, float w, float h,
float radius_tl, float radius_tr, float radius_br, float radius_bl,
float thickness
);
Draws the outline of a rectangle with each corner rounded by a radius of its
own, on the currently bound render target, using the current drawing color set
by natiny_render_set_color().
Radii are ordered top-left, top-right, bottom-right, bottom-left. All four are
required; Lua makes only thickness optional.
Parameters
| Name | Type | Description |
|---|---|---|
x |
float |
Left edge X position |
y |
float |
Top edge Y position |
w |
float |
Width |
h |
float |
Height |
radius_tl |
float |
Top-left corner radius |
radius_tr |
float |
Top-right corner radius |
radius_br |
float |
Bottom-right corner radius |
radius_bl |
float |
Bottom-left corner radius |
thickness |
float |
Outline thickness |
Example
natiny_render_rounded_rectangle_outline(40.0f, 40.0f, 240.0f, 140.0f,
14.0f, 14.0f, 14.0f, 14.0f, 2.0f);