natiny_animation_get_name
C
const char* natiny_animation_get_name(NatinyAnimation animation);
Returns the name the glTF file gave this clip, which is the name
natiny_mesh_find_animation looks up.
Parameters
| Name |
Type |
Description |
animation |
NatinyAnimation |
Animation handle from natiny_mesh_get_animation or natiny_mesh_find_animation |
Returns
| Type |
Description |
const char* |
Null-terminated name owned by the clip, or NULL for an invalid handle |
Example
C
NatinyAnimation first = natiny_mesh_get_animation(hero_mesh, 0);
printf("%s\n", natiny_animation_get_name(first));
Notes
- The string belongs to the clip and is valid until the mesh it was read
with is destroyed or reloaded. Copy it to keep it.