natiny_physics_sphere

C
NatinyBody natiny_physics_sphere(float radius);

Creates a dynamic sphere-shaped body at the world origin.

Parameters

Name Type Description
radius float Radius in metres

Returns

Type Description
NatinyBody Body handle, also usable as a NatinyEntity; 0 on failure

Example

C
NatinyBody ball = natiny_physics_sphere(0.5f);

Notes

  • Centred on the body's origin, and the body starts at the world origin.
  • The body is dynamic; natiny_physics_set_type changes that.
  • Scaling the entity does not scale the collider.
  • Returns 0 when physics is not running or the body cannot be made.