natiny_material_create
C
NatinyMaterial natiny_material_create(NatinyShader shader);
Builds a material from a shader's reflected constants, textures and vertex
layout. Render pipelines are created lazily for the render states and target
layouts used when drawing.
Parameters
Returns
| Type |
Description |
NatinyMaterial |
Material handle, or 0 on failure |
Example
C
NatinyMaterial material = natiny_material_create(shader);
Notes
- Creation fails for an invalid shader, unsupported vertex attributes, uniform
blocks beyond the backend limit, layout errors, or too many fragment outputs.
- The material retains a dependency on the shader. Destroy all materials made
from a shader before destroying that shader.
- Tags used by natiny_render_tag are added with
natiny_material_add_tag. A material without tags is still
usable through natiny_material_bind.