natiny_model_get_bone_weight
float natiny_model_get_bone_weight(NatinyModel model, NatinyEntity bone);
Returns how much of a bone the game has taken over from the animation.
Parameters
| Name | Type | Description |
|---|---|---|
model |
NatinyModel |
Model handle |
bone |
NatinyEntity |
Bone entity from natiny_model_get_bone |
Returns
| Type | Description |
|---|---|
float |
The weight, between 0.0f and 1.0f; 0.0f for a bone that is not this model's |
Example
float weight = natiny_model_get_bone_weight(hero, head);