natiny_physics_capsule
C
NatinyBody natiny_physics_capsule(float radius, float height);
Creates a dynamic body with a capsule collider standing upright along Y and
centred on its origin. Requires an initialised physics world.
Parameters
| Name |
Type |
Description |
radius |
float |
Radius of the side and of both hemispheres, in metres; must be greater than 0 |
height |
float |
Total height end to end, hemispheres included, in metres |
Returns
| Type |
Description |
NatinyBody |
Body handle, or 0 on failure |
Example
C
NatinyBody player = natiny_physics_capsule(0.4f, 1.8f);
natiny_physics_set_fixed_rotation(player, true);
natiny_model_set_mesh(avatar, natiny_mesh_capsule(0.4f, 1.8f, 32, 8));
natiny_entity_set_parent(avatar, player);