natiny_particles_set_blend
void natiny_particles_set_blend(NatinyParticles particles, uint32_t blend);
Sets whether particles drawn with the default material cover what is behind them or add light to it.
Parameters
| Name | Type | Description |
|---|---|---|
particles |
NatinyParticles |
Particle system handle from natiny_particles_create |
blend |
uint32_t |
NATINY_BLEND_ALPHA or NATINY_BLEND_ADD |
Example
natiny_particles_set_blend(fire, NATINY_BLEND_ADD);