natiny_script_create
NatinyScript natiny_script_create(void);
Creates a script state and returns the handle naming it. The state starts with no standard library and no engine modules: what it may reach is what the program opens into it next.
Returns
| Type | Description |
|---|---|
NatinyScript |
The new state, or 0 when the interpreter could not be created |
Example
NatinyScript script = natiny_script_create();
if (!script) return 1;
natiny_script_open_std(script);
natiny_script_open_render(script);
natiny_script_open_window(script);