natiny_render_cover
void natiny_render_cover(void);
A rectangle covering the current render target. Its UV coordinates run from
0 to 1 across the target.
Example
natiny_render_cover();
Notes
- Unlike
natiny_render_clear, this is geometry and therefore uses the current material, draw color, blending and depth state. - Vertex positions use target pixel coordinates; each vertex normal is
(0, 0, 1).