natiny.render.cover
natiny.render.cover()
A rectangle covering the current render target. Its UV coordinates run from
0 to 1 across the target.
Example
natiny.render.cover()
Notes
- Unlike
natiny.render.clear, this is geometry and therefore uses the current material, draw color, blending and depth state. - Vertex positions use target pixel coordinates; each vertex normal is
(0, 0, 1).