natiny.physics.cylinder
Lua
natiny.physics.cylinder([radius [, height]]) -> body
Creates a dynamic cylinder-shaped body at the world origin, standing upright
along Y.
Parameters
| Name |
Type |
Default |
Description |
radius |
number |
1 |
Radius in metres |
height |
number |
radius * 2 |
Full height along Y, in metres |
Returns
| Type |
Description |
number |
Body handle, also usable as an entity handle; raises an error on failure |
Example
Lua
local barrel = natiny.physics.cylinder(0.4, 1.2)
natiny.entity.set_position(barrel, natiny.entity.SPACE_WORLD, 0, 5, 0)