natiny.entity.look_at
natiny.entity.look_at(node, tx, ty, tz [, upx, upy, upz])
Orients a node to face a target point.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
node |
number |
Entity handle (e.g. model, body, sound source or camera) | |
tx |
number |
Target position X | |
ty |
number |
Target position Y | |
tz |
number |
Target position Z | |
upx |
number |
0 |
Up vector X |
upy |
number |
1 |
Up vector Y |
upz |
number |
0 |
Up vector Z |
Example
natiny.entity.look_at(cam, 0.0, 0.0, 0.0)
Notes
- The up vector defaults to
(0, 1, 0)(Y-up) when omitted. - If the node is already at the target, or the up vector is parallel to the viewing direction, the call leaves its rotation unchanged.