natiny.script.make_handle
Lua
natiny.script.make_handle(value) -> number
Hands an engine handle back as the number it already is. The Lua twin of
natiny_script_make_handle().
Parameters
| Name |
Type |
Description |
value |
number |
Engine handle - a window, a mesh, a body; ownership does not change |
Returns
| Type |
Description |
number |
value |
Example
Lua
local window = natiny.window.create("Game", 1280, 720)
natiny.script.set(mod, "game.window", natiny.script.make_handle(window))
Lua
-- in the mod
natiny.window.bind(game.window)