natiny.script.make_handle

Lua
natiny.script.make_handle(value) -> number

Hands an engine handle back as the number it already is. The Lua twin of natiny_script_make_handle().

Parameters

Name Type Description
value number Engine handle - a window, a mesh, a body; ownership does not change

Returns

Type Description
number value

Example

Lua
local window = natiny.window.create("Game", 1280, 720)

natiny.script.set(mod, "game.window", natiny.script.make_handle(window))
Lua
-- in the mod
natiny.window.bind(game.window)