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Natiny Blog

Release notes, development updates, and practical guides for building with Natiny.

Natiny 0.14.0 Releases Natiny 0.14.0 Particle systems add flexible effects, script hosting supports mods and headless servers, and the new view module builds responsive interfaces. Mikhail Martianov · 21 September 2026 · 3 min read
Natiny 0.13.0 Releases Natiny 0.13.0 Games now reach older devices through GLES, ship compressed and encrypted asset packs, and play layered skeletal animation from glTF files. Mikhail Martianov · 14 September 2026 Natiny 0.12.1 Releases Natiny 0.12.1 Text now wraps, aligns, mixes fonts, and supports editing and custom effects, while pivots make scene hierarchies lighter and safer. Mikhail Martianov · 10 September 2026 Natiny 0.12.0 Releases Natiny 0.12.0 Natiny now runs on iPhone and iPad, with Metal rendering, Lua and Native bundles, and fixes for resizing and shutdown. Mikhail Martianov · 8 September 2026 Natiny 0.11.0 Releases Natiny 0.11.0 Natiny now runs on Android, with Lua and Native bundles, multi-touch, screen rotation, and installable APKs. Mikhail Martianov · 5 September 2026 Natiny 0.10.1 Releases Natiny 0.10.1 A stability-focused release polishes existing features with reliable multi-window lifetime, safe handles, and predictable rendering across desktop and web. Mikhail Martianov · 3 September 2026 Natiny 0.10.0 Releases Natiny 0.10.0 The rendering API now has one accurate name, while Vulkan stretch windows reach their first frame and remain responsive. Mikhail Martianov · 1 September 2026 Natiny 0.9.0 Releases Natiny 0.9.0 Web rendering now matches desktop, while capsules, rotation locks, and in-place resource reloads make projects easier to build and iterate on. Mikhail Martianov · 31 August 2026