natiny.pivot.create
Lua
natiny.pivot.create([parent]) -> pivot
Creates a transform-only entity for grouping and positioning child entities.
The pivot itself is not rendered and produces no audio.
Parameters
| Name |
Type |
Default |
Description |
parent |
number |
nil |
Parent entity handle, or nil to create the pivot at the scene root |
Returns
| Type |
Description |
number |
Pivot handle, also usable with the natiny.entity API; raises an error on failure |
Example
Lua
local turret = natiny.pivot.create(tank)
natiny.entity.set_position(turret, natiny.entity.SPACE_LOCAL, 0, 1.2, 0)
natiny.entity.set_parent(barrel, turret)
Notes