natiny.entity.get_rotation
Lua
natiny.entity.get_rotation(node [, space]) -> rx, ry, rz
Returns the orientation of a node in degrees, as three separate numbers.
Parameters
| Name |
Type |
Default |
Description |
node |
number |
|
Entity handle (e.g. model, pivot, body, sound source or camera) |
space |
integer |
natiny.entity.SPACE_WORLD |
natiny.entity.SPACE_LOCAL or natiny.entity.SPACE_WORLD |
Returns
| Type |
Description |
number |
Rotation around X, in degrees |
number |
Rotation around Y, in degrees |
number |
Rotation around Z, in degrees |
Example
Lua
local _, yaw = natiny.entity.get_rotation(turret, natiny.entity.SPACE_WORLD)
natiny.entity.set_rotation(barrel, natiny.entity.SPACE_WORLD, 0, yaw, 0)
Notes
- Degrees, the same units
natiny.entity.set_rotation and
natiny.entity.rotate take.
- The angles are applied in Y-X-Z order - yaw, then pitch, then roll - which is
the order
set_rotation reads them in.
SPACE_LOCAL returns the stored parent-relative angles, which is exactly
what set_rotation wrote in the same space. SPACE_WORLD composes them with
every parent's and decomposes the result.
- A world read answers with one triple naming that orientation, not
necessarily the triple that was written: past ±90° of pitch, and at gimbal
lock, a different triple describes the same rotation. Compare orientations,
not the numbers.
- A handle that is not a live node returns
0, 0, 0.