natiny.mesh.get_bone_name

Lua
natiny.mesh.get_bone_name(mesh, index) -> name

Returns the name of one joint, which is the name natiny.model.get_bone and natiny.animator.set_mask look up.

Parameters

Name Type Description
mesh number Mesh handle
index integer Zero-based joint index, below get_bone_count

Returns

Type Description
string The joint's name; nil for an index past the end

Example

Lua
print(natiny.mesh.get_bone_name(hero_mesh, 0))