natiny.mesh.get_skinned
natiny.mesh.get_skinned(mesh) -> skinned
Returns whether this mesh came with a skeleton, and so whether a model built on it can be animated.
Parameters
| Name | Type | Description |
|---|---|---|
mesh |
number |
Mesh handle |
Returns
| Type | Description |
|---|---|
boolean |
true when the glTF file carried at least one skin; false for an invalid handle |
Example
if natiny.mesh.get_skinned(hero_mesh) then
animator = natiny.animator.create(hero)
end