natiny.entity.set_parent

Lua
natiny.entity.set_parent(child, parent)

Sets the parent of a node, creating a parent-child hierarchy. The child node's transform becomes relative to its parent.

Parameters

Name Type Description
child number Child Entity handle
parent number Parent entity handle, or 0 to detach

Example

Lua
natiny.entity.set_parent(hand, arm)

Notes

  • Detaching is also what spares a child from its parent's destroy: every destroy that owns an entity takes the whole subtree under it with it.