natiny.physics.mesh
natiny.physics.mesh(mesh) -> body
Creates a static body whose collider is a mesh, triangle for triangle.
Parameters
| Name | Type | Description |
|---|---|---|
mesh |
number |
Mesh handle, from natiny.mesh.load or a generated shape |
Returns
| Type | Description |
|---|---|
number |
Body handle, also usable as an entity handle; raises an error on failure |
Example
local resource = natiny.resource.load("level.glb")
local level = natiny.mesh.load(resource)
local body = natiny.physics.mesh(level)