natiny.mesh.get_animation

Lua
natiny.mesh.get_animation(mesh, index) -> animation

Returns one of the clips the file carried, by index.

Parameters

Name Type Description
mesh number Mesh handle
index integer Zero-based clip index, below get_animation_count

Returns

Type Description
number Animation handle; nil for an index past the end

Example

Lua
local first = natiny.mesh.get_animation(hero_mesh, 0)
natiny.animator.play(walker, first)