natiny.model.set_mesh
natiny.model.set_mesh(model, mesh)
Sets which geometry this model places.
Parameters
| Name | Type | Description |
|---|---|---|
model |
number |
Model handle |
mesh |
number |
Mesh handle, or 0 to empty the model |
Example
natiny.model.set_mesh(box, sphere_mesh)
Notes
- A model with no mesh draws nothing and is skipped by every pass;
0puts it back in that state without destroying it. - Any per-part overrides set with set_part_material or set_part_texture are cleared, because they were indexed by the old mesh's parts and mean nothing against the new one's.
- The mesh is not copied. Several models may point at one, and destroying the mesh leaves them drawing nothing rather than crashing.