natiny.model.get_bone_weight
natiny.model.get_bone_weight(model, bone) -> weight
Returns how much of a bone the game has taken over from the animation.
Parameters
| Name | Type | Description |
|---|---|---|
model |
number |
Model handle |
bone |
number |
Bone entity from get_bone |
Returns
| Type | Description |
|---|---|
number |
The weight, between 0 and 1; 0 for a bone that is not this model's |
Example
local weight = natiny.model.get_bone_weight(hero, head)