natiny.mesh.get_part_texture
Lua
natiny.mesh.get_part_texture(mesh, index) -> texture
Returns the texture owned by a mesh part.
Parameters
| Name |
Type |
Description |
mesh |
number |
Mesh handle |
index |
integer |
Zero-based part index; negative values are clamped to 0 |
Returns
| Type |
Description |
number |
Texture handle, or 0 when the part has no texture or the index is out of range |
Example
Lua
local texture = natiny.mesh.get_part_texture(mesh, 0)
Notes
- The texture is owned by the mesh and is destroyed together with it - do not
call
natiny.texture.destroy on it.
- An invalid mesh, out-of-range index or part without a texture returns
0.