natiny.particles.set_texture

Lua
natiny.particles.set_texture(particles [, texture])

Sets the picture each particle is drawn with.

Parameters

Name Type Default Description
particles number Particle system handle from natiny.particles.create
texture number nil Texture handle; nil or 0 draws plain quads

Example

Lua
natiny.particles.set_texture(smoke, natiny.texture.create(natiny.resource.load("fx/smoke.png")))