natiny.mesh.find_animation
natiny.mesh.find_animation(mesh, name) -> animation
Returns the clip of this name, or nil when the file has none.
Parameters
| Name | Type | Description |
|---|---|---|
mesh |
number |
Mesh handle |
name |
string |
Clip name as natiny.animation.get_name reports it; compared exactly |
Returns
| Type | Description |
|---|---|
number |
Animation handle, or nil when there is no such clip |
Example
local jump = natiny.mesh.find_animation(hero_mesh, "Jump")
if jump then
natiny.animator.play(hero_animator, jump, 0.2)
end