natiny.particles.set_frames

Lua
natiny.particles.set_frames(particles, columns, rows [, fps [, random_start]])

Treats the texture as a grid of animation frames and plays them on each particle.

Parameters

Name Type Default Description
particles number Particle system handle from natiny.particles.create
columns integer Frames across the texture
rows integer Frames down the texture
fps number 0 Frames per second; 0 plays the whole grid once over each particle's life
random_start boolean false Start each particle on a random frame

Example

Lua
natiny.particles.set_frames(explosion, 8, 8, 0)