natiny.texture.create

Lua
natiny.texture.create(resource) -> texture

Creates a texture from an image resource.

Parameters

Name Type Description
resource number Resource handle containing encoded image data

Returns

Type Description
number Texture handle; raises an error when the resource is invalid, image decoding fails, or allocation fails

Example

Lua
local texture = natiny.texture.create(image_resource)

Notes

  • Image data is copied, so the resource can be destroyed after this call.