natiny_mesh_get_bone_name

C
const char* natiny_mesh_get_bone_name(NatinyMesh mesh, uint32_t index);

Returns the name of one joint, which is the name natiny_model_get_bone and natiny_animator_set_mask look up.

Parameters

Name Type Description
mesh NatinyMesh Mesh handle
index uint32_t Zero-based joint index

Returns

Type Description
const char* Null-terminated name owned by the mesh, or NULL past the end

Example

C
const char* root = natiny_mesh_get_bone_name(hero_mesh, 0);

Notes

  • The string belongs to the mesh and is valid until it is destroyed or reloaded.