natiny_physics_cylinder

C
NatinyBody natiny_physics_cylinder(float radius, float height);

Creates a dynamic cylinder-shaped body at the world origin, standing upright along Y.

Parameters

Name Type Description
radius float Radius in metres
height float Full height along Y, in metres

Returns

Type Description
NatinyBody Body handle, also usable as a NatinyEntity; 0 on failure

Example

C
NatinyBody barrel = natiny_physics_cylinder(0.4f, 1.2f);
natiny_entity_set_position(barrel, NATINY_SPACE_WORLD, 0.0f, 5.0f, 0.0f);