natiny_mesh_load
NatinyMesh natiny_mesh_load(NatinyResource mesh_resource);
Loads glTF 2.0 geometry from a resource.
Both binary (.glb) and text (.gltf + external .bin) glTF are accepted.
The model is split into parts: one part per material, so every part has its
own texture. Material textures are loaded automatically through
natiny_resource_load(), relative to the model's own path.
Parameters
| Name | Type | Description |
|---|---|---|
mesh_resource |
NatinyResource |
Resource handle produced by natiny_resource_load(path) (a .gltf or .glb file) |
Returns
| Type | Description |
|---|---|
NatinyMesh |
Mesh handle (0 on failure) |
Example
NatinyMesh mesh = natiny_mesh_load(mesh_resource);
Notes
.glband.gltfare supported. Triangle primitives sharing a material are merged into one part, and glTF node transforms are baked into its vertices.- Each part keeps the selected material texture. The mesh owns its geometry and loaded textures.
- External files (
.binbuffers, image URIs) are resolved relative to the path used to load the source resource. A resource created from memory has no base path, so its external references cannot be resolved. - The mesh holds its own geometry copy; the source resource can be destroyed
after
natiny_mesh_loadreturns. - Multiple models may share the returned mesh.