natiny_render_rounded_rectangle

C
void natiny_render_rounded_rectangle(
    float x, float y, float w, float h,
    float radius_tl, float radius_tr, float radius_br, float radius_bl
);

Draws a filled rectangle with each corner rounded by a radius of its own, on the currently bound render target, using the current drawing color set by natiny_render_set_color().

Radii are ordered top-left, top-right, bottom-right, bottom-left.

Parameters

Name Type Description
x float Left edge X position
y float Top edge Y position
w float Width
h float Height
radius_tl float Top-left corner radius
radius_tr float Top-right corner radius
radius_br float Bottom-right corner radius
radius_bl float Bottom-left corner radius

Example

C
natiny_render_rounded_rectangle(40.0f, 40.0f, 240.0f, 140.0f,
                              14.0f, 14.0f, 14.0f, 14.0f);

Notes

  • Negative radii become 0.0f; a zero or negative w or h draws nothing.
  • If adjacent radii do not fit a side, all four are scaled down by one common factor until they fit. All-zero radii produce a plain rectangle.
  • UV coordinates run from 0 to 1 across the rectangle bounds.