natiny_camera_unbind
void natiny_camera_unbind(void);
Ends the camera bind: drawing goes back to the target's default 2D
projection. The same thing as natiny_camera_bind(0).
Example
natiny_camera_unbind();
void natiny_camera_unbind(void);
Ends the camera bind: drawing goes back to the target's default 2D
projection. The same thing as natiny_camera_bind(0).
natiny_camera_unbind();