natiny_camera_unbind
void natiny_camera_unbind(void);
Ends the camera bind: drawing goes back to the target's default 2D
projection. The same thing as natiny_camera_bind(0).
Example
natiny_camera_unbind();
Notes
- This is equivalent to
natiny_camera_bind(0); it does not restore the previously bound camera. - Unbinding a surface restores the camera matrices saved for the suspended target; see The bind stack.