natiny_model_set_part_texture

C
void natiny_model_set_part_texture(NatinyModel model, uint32_t part, NatinyTexture texture);

Overrides the texture of one part of the model, in place of the one the mesh loaded for it.

Parameters

Name Type Description
model NatinyModel Model handle
part uint32_t Zero-based part index
texture NatinyTexture Texture handle, or 0 to go back to the mesh's

Example

C
natiny_model_set_part_texture(crate, 0, label);