natiny_particles_set_mesh
void natiny_particles_set_mesh(NatinyParticles particles, NatinyMesh mesh);
Draws every particle as a copy of a mesh instead of a quad - debris, leaves, confetti.
Parameters
| Name | Type | Description |
|---|---|---|
particles |
NatinyParticles |
Particle system handle from natiny_particles_create |
mesh |
NatinyMesh |
Mesh handle; 0 returns to quads |
Example
natiny_particles_set_mesh(debris, natiny_mesh_cube(1.0f, 1.0f, 1.0f, 1));
natiny_particles_set_spin(debris, 90.0f, 360.0f);
Notes
- The mesh is not destroyed with the system.