natiny_animator_set_mask

C
void natiny_animator_set_mask(NatinyAnimator animator, const char* bone, bool with_children);

Confines this layer to one bone, and optionally to everything below it, so that it says nothing at all about the rest of the skeleton.

Parameters

Name Type Description
animator NatinyAnimator Animator handle from natiny_animator_create
bone const char* Null-terminated bone name to start at; NULL or "" removes the mask; the string is read during the call
with_children bool Whether the bones below it are included

Example

C
natiny_animator_set_mask(arms, "Torso", true);