natiny_mesh_reload
C
int natiny_mesh_reload(NatinyMesh mesh, NatinyResource mesh_resource);
Replaces the geometry inside an existing mesh. The handle does not change.
Parameters
| Name |
Type |
Description |
mesh |
NatinyMesh |
Live mesh handle from natiny_mesh_load |
mesh_resource |
NatinyResource |
Resource handle containing a glTF or GLB model |
Returns
| Type |
Description |
int |
1 on success, 0 on failure |
Example
C
NatinyMesh mesh = natiny_mesh_load(resource);
natiny_model_set_mesh(model, mesh);
NatinyResource replacement = natiny_resource_load("models/tree.glb");
/* The model keeps its place in the scene and shows the new shape. */
if (!natiny_mesh_reload(mesh, replacement)) {
/* The mesh still contains its previous geometry. */
}
natiny_resource_destroy(replacement);
Notes
- Returns
0 if mesh is not live or the resource cannot be loaded as glTF
2.0. A failure leaves the mesh exactly as it was.
- The resource data is copied during the call and may be destroyed after a
successful reload.