natiny_entity_look_at
void natiny_entity_look_at(NatinyEntity node, float tx, float ty, float tz, float upx, float upy, float upz);
Orients a node to face a target point.
Parameters
| Name | Type | Description |
|---|---|---|
node |
NatinyEntity |
Entity handle |
tx |
float |
Target position X |
ty |
float |
Target position Y |
tz |
float |
Target position Z |
upx |
float |
Up vector X |
upy |
float |
Up vector Y |
upz |
float |
Up vector Z |
Example
natiny_entity_look_at(node, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
Notes
- If the node is already at the target, or the up vector is parallel to the viewing direction, the call leaves its rotation unchanged.