natiny_particles_simulate

C
void natiny_particles_simulate(NatinyParticles particles, float seconds);

Runs the system forward by seconds immediately, including spawning - a fire that is already burning when the scene opens.

Parameters

Name Type Description
particles NatinyParticles Particle system handle from natiny_particles_create
seconds float Time to run forward, in seconds

Example

C
natiny_particles_simulate(campfire, 2.0f);