natiny_script_open_entity
void natiny_script_open_entity(NatinyScript script);
Makes the Lua API for entity creation, hierarchy and transforms available as natiny.entity in the
specified state.
Parameters
| Name | Type | Description |
|---|---|---|
script |
NatinyScript |
State whose natiny module receives the entity table |
Example
natiny_script_open_std(script);
natiny_script_open_entity(script);
if (natiny_script_run(script, source) != NATINY_SCRIPT_OK)
return 1;
Here, source may contain:
local natiny = require("natiny")
assert(natiny.entity ~= nil)