natiny_model_create
NatinyModel natiny_model_create(void);
Creates an empty model. A model handle is also a NatinyEntity, so
natiny_entity_* functions can transform and parent it.
Returns
| Type | Description |
|---|---|
NatinyModel |
Model handle, also usable as a NatinyEntity; 0 on failure |
Example
NatinyModel box = natiny_model_create();
Notes
- A model starts at the world origin, white, visible and empty. An empty model draws nothing, so filling one in over several statements is safe.
- Any number of models may share one mesh: geometry is an asset and is stored once however many places it appears.
- Without a material, a model uses the built-in material and its
"model"tag. - Returns
0when there is no room for another model.