natiny_surface_unbind
void natiny_surface_unbind(void);
Ends the current surface target set and restores the target state suspended by
its slot 0 bind.
Example
natiny_surface_unbind();
Notes
- Restored state includes the targets, camera matrices, material, draw and clear colours, coordinate scale, and scissor rectangles. An active viewport ends when the render target changes. See The bind stack.
- One call ends the entire target set, regardless of how many slots it uses.
- Calling with no suspended target set has no effect.